Role of the vizualization and gamification in the study of the principles of algorithmization and programming
DOI:
https://doi.org/10.20998/2079-0023.2018.22.09Keywords:
vizualization, gamification, informal education, IT education, algorithmic style of thinking, programming skillsAbstract
At the moment, informal education is gaining in popularity. One of the most important tasks of society is the need for more compact and effective means of training. Taking into account the growth of volumes of information and the constant need to explain complex concepts, the vizualization of educational information and gamification of the educational process are the important and actual task for the education of Ukraine. Vizualization and gamification are more important for the IT education of Ukraine. The aim of this work is the study of the role of vizualization and gamification in the study of the important for IT-specialists principles of algorithmization and programming on the example of forming algorithmic style of thinking and programming skills for students of specialty "Computer engineering" of Khmelnitsky National University. In the educational process of specialty "Computer engineering" at Khmelnytsky National University the lecturers of the department of computer engineering and system programming widely use the vizualization and gamification in the teaching of subjects related to algorithmization and programming, for providing the quality knowledge, forming the professional skills, forming the creative approach to solving problems, learning the teamwork and creativity, forming the ability to quickly orientate in a changing conditions, providing the intensification of learning, reducing the time to study the material. The experiment was conducted by teaching the students for different approaches – using the traditional approach and using visualization and gaming. The obtained results of the experiment approve the hypothesis about the important role of vizualization and gamification in the teaching the IT specialists, in particular, for the forming the algorithmic style of thinking and programming skills. The use of vizualization and gamification in the study of the principles of algorithmization and programming provides the increase of the effectiveness of learning, the increase of the motivation for learning, promotes quality and effectiveness of education, stimulates productive learning activities.References
Tkachenko O. Geimifikatsiya osviti: formalnyi i neformalnyi prostir [Gamification of education: formal and informal space]. Aktualni pytannya humanitarnyh nauk [Actual issues of humanities]. Drohobych, Drohobych State Pedagogical University named after Ivan Franko Publ., 2015, no. 11, pp. 303–309.
Vizualizatsiya navchalnoyi informatsiyi [Vizualization of educationa information]. Available at: http://phys.ippo.kubg.edu.ua/?page_id=662 (accessed 14.05.2018).
Semenikhina O. V., Drushlyak M. G. Vizualizatsiya znan’ yak aktualnyi zapyt informatsiynogo suspil’stva do sferi osviti [Visualization of knowledge as an actual request of the information society to the field of education]. Zbirnyk prats Vseukrayinskoyi naukovo-praktychnoyi konferentsiyi “Vykorystannya innovatsiynyh tekhnologiy v protsesi pidgotovki fakhivtsiv–2016” [Proceedings of All-Ukrainian scientific and practical conference "Using the Innovative Technologies in the Process of Specialist Training– 2016]. Vinnitsya, VNTU Publ., 2016, pp. 17–19.
Pomorova O. V., Hovorushchenko T. O., Poberezhnyi S. Yu., Magdin V. V. Transfer znan’ ta tekhnoloogiy na prykladi pidtrymky realizatsii studentskih startapiv [Transfer of knowledge and technologies on the example of support of the implementation of student start-ups]. Elektrotekhnichni ta komp’uterni sytemy [Electrical and computer systems]. Odesa, ONPU Publ., 2016, no. 22 (98), pp. 384–391.
Fedorenko S. Gramotnist’ yak kompleksnyi pedagogichnyi fenomen u vyshchiy osviti SSHA [Literacy as a comprehensive pedagogical phenomenon in higher education in the USA]. Vyshcha osvita Ukrayiny [Higher education of Ukraine]. Kyiv, Institute of Higher Education of the National Academy of Pedagogical Sciences of Ukraine Publ., 2014, no. 3, pp. 97–102.
Magalashvili V. V., Bodrov V. N. Orientirovannaya ns tseli vizualizatsiya znaniy [Goal–oriented vizualization of knowledge]. Obrazovatelnie tekhnologii i obshchestvo [Educational technologies and society]. Kazan’, Federal State Budget Educational Institution of Higher Education "Kazan National Research Technological University" Publ., 2008, no. 11, vol. 1, pp. 420-433.
A Periodic Table of Vizualization Methods. Available at: http://www.visual-literacy.org/periodic_table/periodic_table.html (accessed 14.05.2018).
Burke B. Gartner Redefines Gamification. Available at: https://blogs.gartner.com/brian_burke/2014/04/04/gartner-redefinesgamification/ (accessed 14.05.2018).
Lahri P. Games VS Game-based Learning VS Gamification. Available at: https://www.upsidelearning.com/blog/index.php/2015/05/21/gamesvs-game-based-learning-vs-gamification/ (accessed 14.05.2018).
Infograpika. Geimifikatsiya obrazovaniya [Infographics: Gamification of education]. Available at: http://www.edtoday.ru/infografika/38-infografika-gejmifikatsiya-obrazovaniya (accessed 14.05.2018).
Games, Simulations, and Tools for Playful, Powerful Learning. Available at: https://education.mit.edu/ accessed 14.05.2018).
Mindstorms EV3 Software. Available at: https://education.lego.com/en-us/downloads/mindstormsev3/software (accessed 14.05.2018).
Downloads
How to Cite
Issue
Section
License
Copyright (c) 2018 Bulletin of National Technical University "KhPI". Series: System Analysis, Control and Information TechnologiesAuthors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).